This is an opening explorer for Spell Chess.
Drag a piece to move. For castling, the target square is where the king will end up. If nothing happens when you drag onto or click a target square, the move is not legal. If you have selected a piece by clicking, click again to deselect it.
To use a spell, click its button in the current player's play area, then click the target square. Click the button again to go back a step in the spell phase.
The table to the lower right of the board lists moves that have been played from the currently shown position, sorted by number of times played. The bar to the right of each move shows the percent of games that ended in each result (white won, draw, black won) after the move was made. Click a move's notation to play it on the board. The total (Σ) row shows the percent of games that ended in each result after continuing from any move.
Freezes affecting the same set of opponent pieces are grouped together. In the explorer move list, freezes show the rectangle of squares containing affected opponent pieces, which is often smaller than a 3x3.
Besides the locations of the pieces and active spells, the position also depends on number of spells, spell cooldowns, castling rights, and en passant square (if en passant is legal). Positions with differences in these parts are different and therefore have different move statistics.
Use the controls above the explorer's move table to change the filter. "Experts" are players rated 2000+ in the game's time control at the time the game was played; "masters" are 2200+. The middle dropdown controls which color the player or class filter applies to. "Current" automatically switches between white and black based on the side to move on the board.
Hyperbullet and 1+0 bullet games are not included.
Normal chess movement rules apply.
Before making your normal chess move, you may optionally use a freeze or a jump (not both).
The spells apply on both your turn and your opponent's turn, expiring at the beginning of your next turn. That is, your opponent can also move through a piece you have just jumped without consuming one of their own jumps. It is possible to double-jump if your opponent has already applied a jump to one of the pieces you want to move through.
You may not be in check at the end of your turn unless you have captured the opposing king. Capturing the king wins immediately, even if you would otherwise be in checkmate. (There is a bug with pinned pieces and check which this site does not replicate.) Attacking a king through a piece that is not yet jumped does not count as check, so it is legal to hang your king to a jump. It is also legal to hang your king if an attacker is frozen but will unfreeze after your turn.
Your turn must always contain a normal chess move. If all of your pieces are frozen or otherwise immobile, you cannot complete a legal move even if you could freeze your opponent. In this case, you are checkmated or stalemated depending on whether you are in check.
You may use each spell at most once every three turns. For example, after using a freeze, you must go two turns without freezing until it recharges. You could, however, use a jump on the turn immediately after your freeze; the cooldowns are separate.
Kings may never touch, even if one is frozen.
This site and its tools were created by Fleex255. For bug reports and other discussion, please @mention me in the Spell Chess club.
The games in the database were played by over 450,000 unique, real players on the chess.com variants server. (Moves were parsed from the PGN4 data publicly available when viewing each game.)
Piece images are borrowed from Lichess. The site icon is from the FamFamFam Silk icons set.
Obviously: You may not use this site or any other external resource during a game. (Doing so would not be very smart, as the database will eventually contain your game and it would be easy to cross-reference the time the game was played.)